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| camera target rotation key |
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Fri, 21 Sep 2007 10:42:31 +000 |
Hi
Does anyone know why a target camera has rotational keyframes for the target
object? Is there any purpose for these?
The only benefit I can see is that you may want to link objects to the target
which can then be rotated by rotating the camera target... but I've never had
the need for that.
I've been using 3D Studio for many years now and have never worked out why they
exist. It's not a problem, I'm just wondering why??? Would love to hear from
anyone who has found a use for them.
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