Groups > Design > 3ds Max Animation > Deform on linked objects




Deform on linked objects

Deform on linked objects
Fri, 5 Oct 2007 00:23:43 +0000
i'm currently constructing  a simple biped.  I've set links to allow the various
joints on the legs/feet to move.  Here's the rub (as they say): I have yet to
figure a way to link the actual biped body to the legs so that, when i move the
biped body, the legs will follow.  Currently, when i link them, the legs will
move when the body is moved.  However, with this setup the rotation of the upper
leg joints deforms the entire leg.    The legs rotate fine, but the legs won't
move with the main body.  Any help/advice would 
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