Eurocom is one of the world's leading independent games developers and has
been around since the early days of console games. Now in our 18th year, we
are a successful, growing business with a strong and stable foundation for
future development. We have over 200 staff based in our Derby studio,
working on multiple projects across Sony, Microsoft and Nintendo platforms, and
PC.
Eurocom have developed numerous titles to date, most recently Ice Age 2: The
Meltdown, Batman Begins, Predator: Concrete Jungle, Robots, Spyro: A Hero's
Tail and Athens 2004, and there are many more in the pipeline.
We are continuing our search for:
3D Artists (Character Modellers/Texturers):
To model in-game characters with effective use of polygon budget, modelling
high poly characters to the required standard and level of detail. The role
also involves creating UV maps with good layout, use of space and minimal
texture distortion, producing normal maps and surface bakes and creating
textures to the appropriate style and standard. Previous experience in the
games or similar industry is highly desirable, though not essential. An
intermediate to advanced level of knowledge using Maya/Max and Photoshop is
essential and an intermediate to advanced level of knowledge of ZBrush would
be a distinct advantage. Applicants should also have a good understanding
of underlying mesh construction techniques for joint deformation and facial
animation, etc. Knowledge of human and animal anatomy plus cloth and
drapery is beneficial.
3D Artists (Environment Artists):
We are looking for a number of environment artists to model, texture and
light 3D environments and to model and texture additional props for
environments. The ideal candidates will possess 3D modelling skills, including
detailed buildings, vehicles, props, weapons, etc. and knowledge of lighting
techniques. Applicants must have an intermediate to advanced level of
knowledge using Maya/Max and Photoshop. Knowledge of ZBrush and procedural
geometry generation packages such as XFrog is desirable, as is knowledge of
shader
creation and techniques. Applicants should be able to demonstrate a
strong artistic background, though not necessarily academic.
Please note that increasingly on the next generation projects, artists are
specialising in particular areas of the process. This means that you may be
very talented in ‘just’ one of the areas mentioned above. If this is the
case, please don’t be put off applying – we would like to hear from you.
Technical Artist:
We are seeking to appoint a technical artist to sit in a role between the
programmers and artists investigating and solving problems of an art-related
nature as they arise and working on more technical areas of art production,
special effects, scripts and cut scenes. The technical artist will also be
charged with investigating new techniques and methods and how they can be
applied to a production environment. This role requires previous
experience of game environment technical issues such as portalling and level of
detail and an intermediate to advanced level of knowledge of Maya/Max and
Photoshop. It is desirable for applicants to have knowledge of normal, specular
and bump mapping techniques, shaders, CG and other next gen techniques,
experience in creating particle systems, special FX and scripts and knowledge
of advanced lighting techniques such as global illumination, radiosity and
ambient occlusion mapping, as well as a practical knowledge of MEL/MAX
Script.
Full job descriptions can be viewed on our website
http://www.eurocom.co.uk.
We offer a competitive salary, plus discretionary bonuses, and an attractive
benefits package.
We encourage all job applicants to apply online via our website. However, if
you are unable to apply online or you prefer not to do so, an application
form can be downloaded from our website and completed electronically or by
hand and sent by e-mail or post. Alternatively, telephone us on +44
(0)1332 825100 to request a form.
Strictly no agencies or freelancers please.
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