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How to Render Image Based Lighting

How to Render Image Based Lighting
Mon, 31 Jul 2006 05:12:02 PDT
Hi Everybody..


 I am working on a realtime project in which i need to use Image based 
lighting in my scene.. I want to lightup my CG world and create LIGHT PROBE
image 
map from the scene and use it in my realtime project.. 

Is there anyway direct option to render LIGHT PROBE image form a complexly 
lighten CG world. or else it would be great if some of you could help me to 
get the LIGHT PROBE image map from my scene..
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How to Render Image Based Lighting
Fri, 04 Aug 2006 05:50:24 PDT
you can make the light probe solution via skylights and either light tracer 
or mental ray with final gather.  then for realtime you'd bake the solution 
down to textures with the render to texture feature as a snapshot of the 
solution kinda like a frozen moment in time.

gary m. davis // visualZ.com
application training specialist
3ds Max | Combustion | Toxik
"don't key DV!"

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How to Render Image Based Lighting
Fri, 04 Aug 2006 22:33:55 PDT
Thanks a lot Gary,

I could able to understand the meathod you have mentioned, but it would be 
nice and very thankful if u could give me the step by step instructions to 
achive the goal.

Can you also explain me how to create speherical map and cubicle map from the 
scene..
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