|
| How to Render Image Based Lighting |
 |
Mon, 31 Jul 2006 05:12:02 PDT |
Hi Everybody..
I am working on a realtime project in which i need to use Image based
lighting in my scene.. I want to lightup my CG world and create LIGHT PROBE
image
map from the scene and use it in my realtime project..
Is there anyway direct option to render LIGHT PROBE image form a complexly
lighten CG world. or else it would be great if some of you could help me to
get the LIGHT PROBE image map from my scene..
|
| Post Reply
|
| How to Render Image Based Lighting |
 |
Fri, 04 Aug 2006 05:50:24 PDT |
you can make the light probe solution via skylights and either light tracer
or mental ray with final gather. then for realtime you'd bake the solution
down to textures with the render to texture feature as a snapshot of the
solution kinda like a frozen moment in time.
gary m. davis // visualZ.com
application training specialist
3ds Max | Combustion | Toxik
"don't key DV!"
|
| Post Reply
|
| How to Render Image Based Lighting |
 |
Fri, 04 Aug 2006 22:33:55 PDT |
Thanks a lot Gary,
I could able to understand the meathod you have mentioned, but it would be
nice and very thankful if u could give me the step by step instructions to
achive the goal.
Can you also explain me how to create speherical map and cubicle map from the
scene..
|
| Post Reply
|
|
|
|
|
|
|
|
|
|