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| How to use HDR Cube Map as image-based light |
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Sun, 06 Aug 2006 09:21:45 PDT |
I'm trying to render using an HDR cube map as the light source. Does anyone
know how to do this?
I created a skylight and used the cube map as the light color. My sky is
blue with a bright sun. The rendering result is very blue, leading me to
believe it's using part of the image (otherwise, the bright sun would dominate
and the result wouldn't be so blue).
Thanks
Doug
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| How to use HDR Cube Map as image-based light |
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Sun, 06 Aug 2006 20:44:39 PDT |
Cube as in cross?
You should probably convert that to lat/long, or use teh VRay HDRI loader if
you're rendering with VRay. Actually I think you might even be able to use
the VRay HDRI loader from the free version of VRay, as the loader/texture
itself is renderer-agnostic.
To make sure your HDRI is being mapped to the environment properly, instance
it into the environment map slot, too, and see what renders. Unless you've
made specific provisions for its topological format, it's probably not
being wrapped properly at all.
Then you have to consider how much of the map is sun and how much is blue sky
vs sun. Even if the sum total of blue pixels' RGB values is roughly equal
to the sum total of sunny pixels' RGB values (making the map's average
colour fairly neutral), the chance of any given GI ray actually hitting the
sunny spots is vanishingly small, and there are usually only a few dozen such
rays per sample, so instead of smooth sunlight you'd only get a smattering
of bright spots.
Generally speaking, HDRI cannot supply decent sunlight. You'll most likely
need an additional direct light. It's worth noting that any environment map
(including an LDR snapshot of your HDRI) can be displayed in the viewport,
so you can look through a camera at [0,0,0] to position a light in the same
spot as your HDRI's sun.
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| How to use HDR Cube Map as image-based light |
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Wed, 09 Aug 2006 09:27:51 PDT |
Thanks. I'm not using Vray, but your explanation makes sense. My cube map
is pooerly suited to be an image-based light. The sun is a tiny spot in the
map. Most rays will miss it. I'll add a light.
Thanks again
Doug
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