Groups > Design > 3dsmax Mentalray > normal bump rendering using global illumination




normal bump rendering using global illumination

normal bump rendering using global illumination
Fri, 11 Aug 2006 11:52:31 PDT
Hi, I'm new to this forum so I hope this question hasn't been asked before.  
I'm trying to render an object with normal bump applied to it.  However, 
when I used light tracer with default settings (to get that GI look), the 
normal bump didn't show up on the object.  I'm wondering if light tracer 
supports normal bump or not.  If not, is there another way to render normal map

using GI in Max 8 (without resorting to the fake light dome setup)?  Thank 
you for your help in advance.

-Eric

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