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| normal bump rendering using global illumination |
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Fri, 11 Aug 2006 11:52:31 PDT |
Hi, I'm new to this forum so I hope this question hasn't been asked before.
I'm trying to render an object with normal bump applied to it. However,
when I used light tracer with default settings (to get that GI look), the
normal bump didn't show up on the object. I'm wondering if light tracer
supports normal bump or not. If not, is there another way to render normal map
using GI in Max 8 (without resorting to the fake light dome setup)? Thank
you for your help in advance.
-Eric
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