Groups > Design > 3dsmax Network Rendering > backburner split scan lines overlap




backburner split scan lines overlap

backburner split scan lines overlap
Tue, 13 Jun 2006 05:52:09 PDT
Why can't I get backburner to render the strip height that I specify? If I 
want sixty 8 pixel strips with 0 (zero) overlap, I get 32 pixel overlapping 
strips. This means it is taking 4 times longer to render than it should. How 
do I prevent this. Thanks it advance.
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backburner split scan lines overlap
Wed, 09 Aug 2006 22:53:25 PDT
The overlap is necessary to calculate the antialising. So the bigger the 
aa-area is defined, e.g. 25-pixel blurr filter, the bigger the overlap will be.

The minimum of 6 lines overlapp in each direction can never be avoided 
(that´s what some test have revealed). Try this: Split an image into 8px high 
segments with and without aa activated and compare the height of the 
resulting segments.
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