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| backburner split scan lines overlap |
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Tue, 13 Jun 2006 05:52:09 PDT |
Why can't I get backburner to render the strip height that I specify? If I
want sixty 8 pixel strips with 0 (zero) overlap, I get 32 pixel overlapping
strips. This means it is taking 4 times longer to render than it should. How
do I prevent this. Thanks it advance.
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| backburner split scan lines overlap |
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Wed, 09 Aug 2006 22:53:25 PDT |
The overlap is necessary to calculate the antialising. So the bigger the
aa-area is defined, e.g. 25-pixel blurr filter, the bigger the overlap will be.
The minimum of 6 lines overlapp in each direction can never be avoided
(that´s what some test have revealed). Try this: Split an image into 8px high
segments with and without aa activated and compare the height of the
resulting segments.
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