Groups > Design > 3dsmax Pflow > Using PFlow with CS to do crowds, getting hearachy anim to work?




Using PFlow with CS to do crowds, getting hearachy anim to
work?

Using PFlow with CS to do crowds, getting hearachy anim to work?
Tue, 27 Jun 2006 07:08:33 PDT
Hi,


is it possible to use PFlow as a emitter for say a couple of hundred 
bipeds(bipeds who are linked up to two dummys one as rootdummy the other for the

pelvis), right now it doesn't seem doable? I have tried to set it up but 
really cant get the PFlow to respect the animation in the heirarchy, it doesn't

care for anim below the RootDummy ie seems, is it possible somehow have 
subheirarchy animation with PFlow?? Any ideas much appreiciated,


Cheers,


K.
Post Reply
Using PFlow with CS to do crowds, getting hearachy anim to work?
Tue, 27 Jun 2006 13:46:25 PDT
if you are using shape instance
have you tried out group members
or "objects and chlidren"?



On 6/27/2006 7:08:33 AM, Kare Jacobsson* wrote:
>Hi,
>
>
>is it possible to use PFlow as
>a emitter for say a couple of
>hundred bipeds(bipeds who are
>linked up to two dummys one as
>rootdummy the other for the
>pelvis), right now it doesn't
>seem doable? I have tried to
>set it up but really cant get
>the PFlow to respect the
>animation in the heirarchy, it
>doesn't care for anim below
>the RootDummy ie seems, is it
>possible somehow have
>subheirarchy animation with
>PFlow?? Any ideas much
>appreiciated,
>
>
>Cheers,
>
>
>K.



Post Reply
Using PFlow with CS to do crowds, getting hearachy anim to work?
Wed, 28 Jun 2006 01:46:03 PDT
Thanks,

did give those a try just now, didn't seem to do the trick, maybe I should 
try to explain what I try to do, we want a crowd(CS) of huligans to be 
stationary and go about their usual huliganism, planted feet and more or less
hip 
and upward animation of the Bipeds. Eventually the cops shows up...then 
the huligans should be "deflected" by the police, of course that would
lead 
to full body anim of the Bipeds, but that should be doable me think since 
the particle used for deflecting is the root dummy and the Biped itself is 
animated "below" that root node, it will lead to some slipping/sliding
feets 
I guess. All of this is still at test stage to see if it's doable at all


Cheers,

K.


edit* think we're gonna look into the crowd/delegates procedures instead of 
PFlow
Post Reply
about | contact