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| Timing particle bursts to object rotation |
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Fri, 07 Jul 2006 05:42:44 PDT |
Hi all,
I have animated a stationary steam engine. I need to time a burst of
particles with the rotation of the main flywheel.
Is it possible to trigger particle event by some link to the rotation of
another object using pFlow? I can't just say "a burst of particles every
100
frames" as the rotation of the system is not constant.
I'm not sure where to start with this. I have some pFlow experience, but
obviously not enough!
Thanks in advance for any help.
-
Nik
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