Groups > Design > 3dsmax Pflow > Timing particle bursts to object rotation




Timing particle bursts to object rotation

Timing particle bursts to object rotation
Fri, 07 Jul 2006 09:53:42 PDT
this scene used proximity and might be what you need.

it's a start anyway



On 7/7/2006 6:25:50 AM, Nik Clark wrote:
>Hi all,
>
>I have animated a stationary
>steam engine. I need to time a
>burst of particles with the
>rotation of the main flywheel.
>
>Is it possible to trigger
>particle event by some link to
>the rotation of another object
>using pFlow? I want one burst
>of particles per rotation of
>the flywheel. I can't just say
>"a burst of particles every
>100 frames",etc as the
>rotation of the system is not
>constant.
>
>I'm not sure where to start
>with this. I have some pFlow
>experience, but obviously not
>enough!
>
>Thanks in advance for any
>help.
>-
>Nik



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