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Mon, 10 Jul 2006 04:26:56 PDT |
Mark, thanks for posting that. While it's not the ideal solution, it will do
what I need, and it has opened my eyes to the pFlow freebies. I wish it
didn't use the second Emitter as the sensor, but I shouldn't complain, as it's
solved my problem.
Thanks again, you've been a great help :)
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| Timing particle bursts to object rotation |
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Wed, 12 Jul 2006 04:56:01 PDT |
My solution to this would be to use emit from a mesh, only selected verts.
Then have a mesh attached to the flywheel that passes through the steam
emission area. Use volume select on that mesh and use a box as the volume in the
emission area. As the mesh passes through the volume its verts become
selected and particles then emit from that mesh.
It only emits when the mesh is passing through the steam area, and it does
not need any extra plugins to work. It should be just fine with plain Pflow.
Only problem I see with it is that it would pump out steam continually if
the mesh stayed in the volume box. But there is probably a cunning way
around that.
I gave this some thought a while back, as I considered adding a steam
particle effect to my Hudson train model I produced for my CGA mech modelling
DVD.
Cheers
Chris Thomas
www.cg-academy.net
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| Timing particle bursts to object rotation |
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Fri, 14 Jul 2006 03:45:20 PDT |
Chris, that sounds like a great idea. Thanks for posting that solution! :o)
I shall try that first thing monday morning when I'm back at work.
Thanks again,
Nik
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