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| Material based on distance to particles |
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Tue, 15 Aug 2006 06:25:50 PDT |
Can anyone suggest a way to create a falloff material based on surface
distance to particles?
I'm after the effect you get from the falloff map using the distance
blend->object mode, but rather than being based on the distance to one object
I
want to base the falloff distance on all particles in a system (or at least,
objects I can hang off all particles). I've attached an image showing what I
mean. The particles would be spawning at different times and the falloff
radius would be per particle and animated based on the life of the particle,
it's basically a creeping effect.
I suspect it's a scripting job, but my skills there are quite limited, and as
usual it's a ridiculously tight deadline ;) Any suggestions for
alternative methods for achieving the same result would be gratefully
appreciated.
Thanks!
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| Material based on distance to particles |
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Tue, 15 Aug 2006 09:16:10 PDT |
you could try to use this scripted controller, which controls an object by
particle position
http://www.monkeylab.com.au/rd/Overview2.html
And then use a script controller for the mateial's color, and make the color
dependent on the difference between the particle object's position, and the
colored object's position
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