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3dsmax RenderingMaterialsLighting


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=?UTF-8?Q?684_bloqueador_veicular_sem_mensalidades_-_http://bloq?=2008-04-05 15:49:130 
67738777 Bloqueador gps gsm - localizador gps gsm - sem mensalidade -2008-04-01 23:40:280 
Re: Materials Library in 3ds Max 92007-10-18 22:09:270 
Re: Materials Library in 3ds Max 92007-10-18 22:06:480 
Re: Shaders & Noise2007-10-09 02:08:370 
Re: mental ray opacity map with hair and fur2007-10-09 02:07:590 
Shaders & Noise2007-10-08 23:25:510 
Re: mental ray opacity map with hair and fur2007-10-08 08:30:420 
Re: how to create a glossy car mateirial using hdr images?2007-10-08 07:54:170 
Re: Matching Texture Coordinates&Vertex2007-10-01 07:27:270 
Re: Matching Texture Coordinates&Vertex2007-10-01 00:21:590 
Re: Matching Texture Coordinates&Vertex2007-09-30 09:31:470 
Re: Matching Texture Coordinates&Vertex2007-09-30 08:29:420 
Re: texture to faces2007-09-29 22:40:150 
texture to faces2007-09-29 01:10:260 
Re: Matching Texture Coordinates&Vertex2007-09-29 00:22:250 
Matching Texture Coordinates&Vertex2007-09-28 20:25:530 
Do not post here... go to http://area.autodesk.com/2007-09-25 18:40:590 
Re: how to create a glossy car mateirial using hdr images?2007-09-25 13:07:130 
Re: slots in material editor are blak2007-09-22 22:04:130 
slots in material editor are blak2007-09-21 23:17:020 
AREA V2 is Active - your old links may not work2007-09-20 15:59:180 
Re: Success recipes most people know, but too few follow2007-09-18 17:41:190 
Success recipes most people know, but too few follow2007-09-18 10:44:180 
Re: 1 texture, Water reflecting effect, but the landscape should stay2007-09-18 09:17:220 
Re: 1 texture, Water reflecting effect, but the landscape should stay2007-09-17 20:14:150 
1 texture, Water reflecting effect, but the landscape should stay the2007-09-17 19:27:580 
Re: how to create a glossy car mateirial using hdr images?2007-09-16 15:40:540 
how to create a glossy car mateirial using hdr images?2007-09-15 17:35:250 
Watch Satellite TV On Your PC2007-09-14 14:04:120 
Re: architectural material libraries2007-09-14 02:13:570 
architectural material libraries2007-09-14 00:23:130 
Re: Maintain UVs when using OBJ export / Import2007-09-13 16:18:060 
Re: Maintain UVs when using OBJ export / Import2007-09-13 00:06:360 
Re: Maintain UVs when using OBJ export / Import2007-09-12 15:59:500 
Maintain UVs when using OBJ export / Import2007-09-12 15:15:150 
Re: Installing .mat files in max2007-09-12 13:12:130 
Re: Installing .mat files in max2007-09-12 07:54:530 
Re: mental ray opacity map with hair and fur2007-09-10 05:51:310 
Re: what's the point of bitmaps?2007-09-09 23:17:410 
Re: what's the point of bitmaps?2007-09-09 02:26:130 
what's the point of bitmaps?2007-09-09 02:09:020 
Re: mental ray opacity map with hair and fur2007-09-06 05:47:010 
mental ray opacity map with hair and fur2007-09-05 05:28:470 
Re: Mapping wire jumble splines2007-09-04 06:42:420 
Re: Mapping wire jumble splines2007-09-03 22:54:090 
Re: Mapping wire jumble splines2007-09-03 21:53:590 
Re: Mapping wire jumble splines2007-09-03 19:29:370 
Re: Mapping wire jumble splines2007-09-03 17:06:460 
Re: Mapping wire jumble splines2007-09-03 03:54:320 
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