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| Re: Mapping wire jumble splines |
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Mon, 3 Sep 2007 21:53:59 +0000 |
Jumbler is the old one, bundler is the new one (and forgive me for giving them
such similar names, I just had trouble coming up with something radically new).
The jitter function takes the spot where the spline's knot intersects with the
object and jitters that value a bit. So, for example, say you have a plane as
your first target, with jitter off, the splines will always start exactly from a
random point on the plane. With jitter on, they will be on the plane, or near
the plane, depending on how large a value you add.
As for Mortal Terror, check the Wire Appearance option, one of the vales is path
deform. This lets you make custom wires and then bundle them using path deform.
So al those wires are custom made wires that I make straight, then I deform them
into place using the script.
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