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| Re: Maintain UVs when using OBJ export / Import |
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Thu, 13 Sep 2007 00:06:36 +000 |
Im not really sure how to do that, while keeping my unwrap modifier.
I however seemed to be able to export the model with textures on as an FBX file
using FBX200611, which should be able to support unwrap modifier, and after that
i have used the converter to convert it into an OBJ file.
Now the texture when applied to the figure seems fine, there are no overlaps.
But it doesnt seem like the actually UV coordinates are exported with the model.
Meaning if i import the OBJ file back into max all UV informations seems to have
been cleaned.
Is it possible to somehow, get the FBX exporter to store the UV information from
the unwrap modifier with the model as you export, without having to a |
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