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| Re: Matching Texture Coordinates&Vertex |
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Sun, 30 Sep 2007 09:31:47 +000 |
So I can use same order to reach texCoorIndex and coordIndex then.
For example I can use fallowing formula to render object and texture. Because
order are same for coordIndex and texCoordIndex, aren't they ???
Is this correct ?
Coordinate[coordIndex[1]];
texCoord[texCoordIndex[1]];
Coordinate array
coordIndex array
texCoordIndex array
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