Groups > Design > 3dsmax RenderingMaterialsLighting > Re: Matching Texture Coordinates&Vertex




Re: Matching Texture Coordinates&Vertex

Re: Matching Texture Coordinates&Vertex
Mon, 1 Oct 2007 07:27:27 +0000
senem wrote on 30.09.2007 11:31:
> So I can use same order to reach texCoorIndex and coordIndex then.
> For example I can use fallowing formula to render object and texture.
Because order are same for coordIndex and texCoordIndex, aren't they ???
> 
> Is this correct ?
> Coordinate[coordIndex[1]];
> texCoord[texCoordIndex[1]];

No, I don't think this is correct. Can you explain more what you are 
trying to do? It sounds like you are using MAXScript, but you're posting 
to the Materials/Texturing section...

If yo are using MAXScript, check out the online help titled 
"Understanding Texture Coordinates and Vertex Colors".

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