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| Re: Matching Texture Coordinates&Vertex |
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Mon, 1 Oct 2007 07:27:27 +0000 |
senem wrote on 30.09.2007 11:31:
> So I can use same order to reach texCoorIndex and coordIndex then.
> For example I can use fallowing formula to render object and texture.
Because order are same for coordIndex and texCoordIndex, aren't they ???
>
> Is this correct ?
> Coordinate[coordIndex[1]];
> texCoord[texCoordIndex[1]];
No, I don't think this is correct. Can you explain more what you are
trying to do? It sounds like you are using MAXScript, but you're posting
to the Materials/Texturing section...
If yo are using MAXScript, check out the online help titled
"Understanding Texture Coordinates and Vertex Colors".
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