Groups > Design > 3dsmax particles > PFlow and Blobmesh




PFlow and Blobmesh

PFlow and Blobmesh
Mon, 20 Aug 2007 15:43:01 +000
I'm stumped...

I have a rain fall system that I'm trying to apply a blobmesh to and its just
not working. Right now I have geometry for the rain falling but on the ground
bounce I would like blobmesh to take over.

When I apply the blobmesh to the Pflow system it's really big, and I need really
small. Even setting the blobmesh to 1" it's still really really big. My
system units are correct, set to feet/inches. 

I think my pflow setup is wrong? I'm a bit confused on where to place the render
operator, the shape operator, and the mapping operator? Do you place all of them
in the first event or 1 in each event or non at all because I want to use
blobmesh?

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