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| Re: Morphing Pflow |
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Fri, 14 Sep 2007 21:30:09 +000 |
Hii!
I think that this question contains many problems to resolve....
I suggest one of it that can do to your case, change of form among two objects.
Create Sphere, Cube, Wind01 and a PFlow with three events
Evento01
Rename in Object Start
Birth: Emit Start and Emit Stop to 0 (zero) with a number of particles at least
of 1000.
PositionObject: insert the object Sphere in EmitterObject leaving the other
parameters unchanged. The particles systematize him on the superfice of the
object
Speed by Surface: Speed 120, Variation 10, in Surface Geometry insert Sphere01,
Direction in Surface Normal and Divergence 90.
Here is created a small "explosion" that part from the superfice of
the object and is checked by the speed.
Send Out test: All Particle. In this event all the paricelles go to the
event02
Event02
Rename the event in Force
Display01: Dots with a color to your choice
Force: In the window Force Space Warp insert Wind01 and system the parameters
Strength 0.0, Turbulence 0.05, frequency 0.5, Staircases 0.04. We create some
turbulence during the issue of the particles.
Find Target01: in the window Target you insert Box and in Control by Speed
uncheck Use Cruise Speed, Accel Limit to 100.
In this event, we direct the particles to the following event...
Event03
Display02: Dots with a color to your choice
PositionObject: to insert the object Playpen in EmitterObject leaving the other
parameters unchanged. The particles that go out of Find Target in Event02 direct
him on the superfice of the object Box
Speed 01: speed to 0.0. The particles stop him on the superfice of the Box.
Start the animation and observe the result... If everything correct, the
particles explode from the superfice of the sphere and they direct him on the
superfice of the cube. Once you arrive on the cube, they changes state stopping
on the superface of the object.
This is a basic method to transfer particles from an object to another changing
the form... trie to experiment with the parameters and to add more strengths.
For a more interesting effect hide the objects in the window of job to show only
the particles.
I hope that this help you
Ciao
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