Groups > Design > 3dsmax rigging > Re: Skinning of biped to bones??




Re: Skinning of biped to bones??

Re: Skinning of biped to bones??
Thu, 2 Aug 2007 09:15:14 +0000
OK...so i found a way to bake the vertices...that solves the problem......but
one final problem remains....
The gizmos (morph angle deformer..etc) are not saved in the .env file......
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