Groups > Design > 3dsmax rigging > Re: biped hand movement affecting verts on other hand




Re: biped hand movement affecting verts on other hand

Re: biped hand movement affecting verts on other hand
Tue, 21 Aug 2007 19:26:13 +000
Vertices in your torso and opposing hand appear to be skinned to your left 
hend. You need to make sure that the left hand doesn't influence them. This 
can be done by manually editing the vertex weighting via the Weight Table. 
You can also look at your envelope size and make sure that it is not too 
large.

-Josh Jones


<dennisgaines> wrote in message news:5684364@discussion.autodesk.com...
I have a biped using skin to link to mesh. With biped in figure pose (arms 
apart) I tilt the left hand down and a bunch of vertices in the opposite 
hand stretch down with it. Also one vert from the torso moves as well. The 
envelopes do not encompass these verts. Why is this happening and how do I 
fix? Using Max9.

thanks,
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