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| Revamp Material Editor to be like HyperShader |
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Wed, 19 Sep 2007 13:22:51 +000 |
After using Maya for about a year and a half now I've come to appreciate the
Hypershader tool. You get a better visual of what is plugged in to make a final
shader. If you do tons of layers in Max Material editor you begin to lose touch
with what you have pancaked on top of oneanother.
Maybe now that they own Maya they can take the tech and plug that into Max to
make it better. I mean the Material editor looks the same as it did when Max 1
came out ages ago.
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