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| Re: Point Cache Modifier |
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Mon, 24 Sep 2007 01:50:11 +000 |
The cloth modifier, that's right. That's where I use this method alot. It means
you can sim different solutions using different settings suited to different
parts of the animation and then edit them together (You probably worked out that
you can put yet another point cache above the morpher and create a new one-piece
cache file).
Glad to hear it proved useful.
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