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| Need FBX - GMF (my own format) converter (paid work) |
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Wed, 16 Jan 2008 02:12:20 +000 |
I am looking for someone to write a converter to load FBX files and save them in
my own format.
Here is a preliminary spec:
http://www.leadwerks.com/post/GameModelFormatSpecification.pdf
The idea is that you can load this straight into your engine, without any of the
fiddling around that other formats require. I haven't got all the animation
stuff down yet, but I am thinking about just having a set speed with one
animation key per "tick", so the engine is always just performing an
interpolation between two regularly-spaced keys (instead of animation keys with
arbitrary placements).
This is a paid job.
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