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| Re: MAYA geometry cache exporting to MAX Problem |
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Thu, 11 Oct 2007 16:25:11 +000 |
If I play by the following rules, things work...if not there, are errors.
A.) Geometry cannot not be cached exporting FBX (and loading in Max (and
loading in Max 9.0).
B.) pc2 file(s) does not write out properly with any tessellation nodes (like a
smooth or reduce), through FBX and loading in Max...Matrixes' don't match.)
I'm also experiencing a scaling issue as well...some surfaces go through, and
others are offset, but proportionate correct.
I think I understand whats going on, and I have played with the export settings,
and I have been it set to default, so everything is writing out live |
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