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| Re: Point cache won't import in MAX |
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Mon, 22 Oct 2007 02:55:36 +000 |
Hello Trevor,
I am using the newest plugins. I finally managed to reproduce the problem with a
different model which i sent to you just now. It seems the error is depending on
the polycount of the model. I tried the same with a lower res cylinder and I
couldnt make out the bumps. It also seems to be fine to import the fbx back into
maya (also works with the actual character I had the problem in the first place)
so maybe its somewhere on the max-side.
Thanks for any hints,
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