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| buggy FBX export from maya to max - bad keys at random intervals |
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Mon, 29 Oct 2007 15:49:37 +000 |
I am trying to export from maya 2008 to max 9 (using all the latest FBX
plugins), I made a quick set and exported it as FBX point data (700MB
subdirectory for 300 frames), and all seems to be OK, but the result is full of
random bugs.
Here is an example of the error, look for the eyes and the hair jumping out of
the head on many frames. Does anyone have had similar problem? Do you have an
idea how to debug if the error is with maya export or max import? Is there a
program for analyzing native FBX point data?
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