|
| Re: fbx import onto Character Studio Biped |
 |
Wed, 2 Jan 2008 20:11:11 +0000 |
Hello everyone..
I think I found a way to import and to map the animation of a biped or any other
objects from an external fbx file. first create the bone rig or biped to be
mapped. Next open the fbx file to be imported in MB or import it to max itself.
Sync the names of the imported character rig bones to the char.rig u created.
for example, if the name of ur char left fore arm is "mychar.l.
F.arm", give the same name to the imported skeleton rig's fore arm. once
all the naming is done, select all the objects in the imported rig and export
them to fbx by export selected command.( be sure to select the 'animation' ,
'geometry used as bones,exported as bones', check boxes in the fbx export
options.)
delete the selected rig. Now re-import the file u just saved. Make sure u
selected 'merge' and 'animation' are chosen in the fbx importer options.
Now the animation of the fbx file is automatically mapped to ur character rig.
I think it maps using the object names. so name sync is very important and it
seems the Max fbx importer is case sensitive. So give names matching the cases
also.
|
| Post Reply
|
|
|
|
|
|
|
|
|
|