Groups > Design > Autodesk Maya mentalray > Re: Help! :MR Daylight makes Textures seems flat !!!




Re: Help! :MR Daylight makes Textures seems flat !!!

Re: Help! :MR Daylight makes Textures seems flat !!!
Mon, 17 Sep 2007 07:41:22 +000
I spent hours reading on gamma correction for use with mental ray for maya newer
versions, and I think I understand why textures look washed out (if that may be
your problem).

If this is your problem and if I understood it correctly theres two options for
correcting gamma when using textures.

1 Correct gamma on textures and everything (?) using the Framebuffer sections
Gamma slider to 1/2.2 = 0.454

&

Setting gamma to 1 in the lens shader that automatically is put on the camera
when applying the sun & sky system.

2 Try to gamma correct everyting with a gamma correction node, leaving
Framebuffer at default 1 and Lens shader at default 2.2.

This only seem to deal with the problem of whitewashed textures/images, but
seems people are left to the artistic skills to tweak stuff into
"realism" using well all the dam sliders lol.

Check out this link ^^
http://forums.cgsociety.org/showthread.php?f=87&t=452901&page=1&pp=1
5

Post Reply
about | contact