Groups > Design > Autodesk Maya mentor > Re: earth+realistic




Re: earth+realistic

Re: earth+realistic
Sat, 12 May 2007 15:15:19 +000
Never tried this, but how about creating a poly circle, texture it with ramps
(including transparency), then make the circle look at the camera.

In theory this should work right?  I suppose it could be annoying pointing and
re-pointing if you ever cut to another camera, but it sounds really simple to do
it this way.

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