Groups > Design > Autodesk MotionBuilder > Motion Blend Ghost is rotated face down




Motion Blend Ghost is rotated face down

Motion Blend Ghost is rotated face down
Thu, 6 Sep 2007 14:32:48 +0000
I have a model characterized. I've plotted the animation to the skeleton and
taken it into the NLE (Motion Blend). The skeleton remains the same but the
ghost looks like it's rotated through 90 degrees and is flat on the floor,
"face" down.
I've not seen this before. Can anyone shed some light on this please? I've tried
rotating the reference node etc, to no effect.
Using MB7.5. Skeleton and reference node were built in Max 9 and exported using
FBX MB7.5 exporter.
I set it to "Y is up".

Post Reply
about | contact