Groups > Design > Autodesk MotionBuilder > Re: Motion Blend Ghost is rotated face down




Re: Motion Blend Ghost is rotated face down

Re: Motion Blend Ghost is rotated face down
Thu, 6 Sep 2007 14:58:34 +0000
I've managed to sort this problem out. It was the reference node. I renamed the
old max one, dropped in a new motion builder one, rotated it -90 then plotted
from the rig to the skeleton.
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