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| Re: disabling IK properties from a control rig |
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Tue, 11 Sep 2007 17:55:28 +000 |
So I used the sample skeleton tool to automatically build a skeleton, and that
seems pretty straightforward. I even fleshed the whole thing out, renamed the
limbs, and characterized the whole thing, and it seems to work fine.
One question - once everything is characterized, I can't seem to use the
transformation manipulators to translate/rotate/scale my skeleton. I can,
however, use the properties dialog to modify T/R/S ("Common"
properties). Is this a bug, or do these do slightly different things?
Thanks!
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