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| Re: Integrating MB to .NET |
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Mon, 26 Feb 2007 16:21:12 +000 |
Uhh Gustavo,
If you want to write your own 3D software/viewer, go ahead and write it in
Visual Studio and use whatever graphics engine you want. Then just import in
your skeleton to your new software via .fbx.
If you want to write a separate viewer/software that can control the character
inside MotionBuilder, you'll probably need to use some kind of 'server' ORSDK
plugin. Take a look at the sample ORSDK code in:
./Samples/devices/.
specifically the 'deviceoptical'
code.
Good luck,
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