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| Re: Dynamicaly create manipulate a FBVideo content |
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Tue, 17 Jul 2007 15:55:27 +000 |
Hi phubert,
I'm trying to face the same problem, Cedric asked for.
I have followed the path you suggested to change the TextureId in a
FBVideoMemory object, but still, I'm not able to set a texture by code.
Could you please explain your solution in more detail?
What is exactly the role of FBTexture::GLInit?
Should I call this before or after setting the field FBTexture::Video?
I have noticed that the method FBVideo::GetImage retrieves a bad pointer when i
call it on the FBVideoMemory I created with my image.
Thanks
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