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| Re: How to manipulate HBRVector & HFBTVector |
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Thu, 19 Jul 2007 12:15:28 +000 |
Doesnt matter, i've another question :
is it possible to get translation's or rotation's datas of Actor's model ?
For example :
HFBModel lModel = mActor->MarkerSet->GetMarkerModel(kFBHeadNodeId, 0);
FBVector3d HeadTranslation = lModel->Translation;
These lines make MB crash. Maybe it's not possible, it would explain why we |
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