Groups > Design > Autodesk MotionBuilder Open Reality SDK > Re: How to manipulate HBRVector & HFBTVector




Re: How to manipulate HBRVector & HFBTVector

Re: How to manipulate HBRVector & HFBTVector
Thu, 19 Jul 2007 12:15:28 +000
Doesnt matter, i've another question :

is it possible to get translation's or rotation's datas of Actor's model ?
For example :
HFBModel lModel = mActor->MarkerSet->GetMarkerModel(kFBHeadNodeId, 0);
FBVector3d HeadTranslation	= lModel->Translation;

These lines make MB crash. Maybe it's not possible, it would explain why we
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