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| Translate Effector of a character |
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Tue, 24 Jul 2007 12:46:15 +000 |
Hi,
I want to automate a translation/rotation for some Character's effectors. So i
use the method FBCharacter.GetEffectorModel to have the model associated and
then i can change his 3D Vector.
But then, how can i apply these changes to the character's effector ? It would
be like a function FBCharacter.SetEffectorModel
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