Groups > Design > Autodesk MotionBuilder Open Reality SDK > Re: hardware timestamp issues




Re: hardware timestamp issues

Re: hardware timestamp issues
Mon, 17 Sep 2007 06:35:14 +000
Hi Eric

I finally got it to work. I rebuilt my application from the sample and then I
found that I had missed to call FBDeviceOptical::RecordingInitAnimation() from
my QTMDevice::RecordingInitAnimation().
This is what it should look like:

void QTMDevice::RecordingInitAnimation(HFBAnimationNode pAnimationNode)
{
    mHardware.ResetTimeStamp();
    FBDeviceOptical::RecordingInitAnimation(pAnimationNode);
}

Post Reply
about | contact