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| Re: hardware timestamp issues |
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Mon, 17 Sep 2007 06:35:14 +000 |
Hi Eric
I finally got it to work. I rebuilt my application from the sample and then I
found that I had missed to call FBDeviceOptical::RecordingInitAnimation() from
my QTMDevice::RecordingInitAnimation().
This is what it should look like:
void QTMDevice::RecordingInitAnimation(HFBAnimationNode pAnimationNode)
{
mHardware.ResetTimeStamp();
FBDeviceOptical::RecordingInitAnimation(pAnimationNode);
}
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