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| Re: Materials not Deleting |
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Tue, 22 May 2007 19:05:12 +000 |
That occurred to me too, and then I thought about it, and figured weather I step
through a list(tuple) generated by Motionbuilder, or generate my own list and
then step through it, what's the difference... but I guess I was assuming MB
handled data the same... is this maybe an issue due to that tuple's aren't
mutable and lists are ? So that as you go through and delete stuff you really
need to generate a new tuple with that item missing ?? That would explain the
Hit / Miss type of pattern when deleting... maybe by creating your own list
object you're actually converting your tuple into a true list, and then can
delete entries without changing the data structure...
I'm Going to try what Lock Suggested, and then maybe try the dual list later...
I'd really hate to make duplicate data structures if I don't have to... as is,
plotting 4-5 characters and 20 Cameras = PITA.... :D
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