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| Re: Re: Creating and connecting boxes in relations |
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Mon, 28 May 2007 07:45:13 +000 |
I've been looking through scripts, and documentation for hours now, and going
cosseyed :D This seems to be the most appropriate place to ask...
Is there a way when calling
lTargetBox = lConstraint.ConstrainObject( lObject )
to make the FBBox object "Accept Local"Incoming Rotations, or do I
need to add a Local To Global node in-between = (PITA) seems like such a simple
thing to do in Motionbuilder (right click and then "Local") but for 30
Auto Generated nodes... = PITA
I Also tried to address this in:
lIn = FindAnimationNode( lTargetBox.AnimationNodeInGet(), 'Rotation' )
since I read something about being able to specify "Lcl Rotation" but
with no success...
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