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| Finding a deformable object from its influence |
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Sat, 1 Sep 2007 01:34:08 +0000 |
Hi,
I've been trying to figure out how to return a deformable object(ie a skinned
mesh) from its influences. For example, if I have a joint object that is
deforming a mesh, I want to be able to find that mesh starting from the joint.
It seems like the IsDeformable function tells you if an object is
"skinned" but this really doesn't really help in my situation. Anyone
had any experience with anything like this?
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