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| Re: how to make "real water" |
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Sat, 7 Oct 2006 16:40:52 +0000 |
Use a raytrace material, index of refraction at a realistic value (1.35
IIRC), reflections on Fresnel mode. The critical thing is getting a good
enviroment map and a decent bump map on the water.
"René <rene@nicesky.de>"
<=?UTF-8?Q?Ren=C3=A9_<rene@nicesky.de>?=> wrote in
message news:5253936@discussion.autodesk.com...
Hellow experts ...!
please tell me : how can i make a "real water" in viz/max ...
just the surface not scenes from inside the water ...
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