Groups > Design > Autodesk VIZ Vizions > Re: how to make "real water"




Re: how to make "real water"

Re: how to make "real water"
Sat, 7 Oct 2006 16:40:52 +0000
Use a raytrace material, index of refraction at a realistic value (1.35 
IIRC), reflections on Fresnel mode. The critical thing is getting a good 
enviroment map and a decent bump map on the water.

"René <rene@nicesky.de>"
<=?UTF-8?Q?Ren=C3=A9_<rene@nicesky.de>?=> wrote in 
message news:5253936@discussion.autodesk.com...
Hellow experts ...!

please tell me : how can i make a "real water" in viz/max  ...
just the surface not scenes from inside the water ...

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