Groups > Borland > Borland Delphi multimedia > Re: [EQ] Office 2003 actors(in another view).




Re: [EQ] Office 2003 actors.

Re: [EQ] Office 2003 actors.
Tue, 18 Mar 2008 13:45:24 -070
"Ahmadi" <ahmadisolness_b@yahoo.com> wrote in message 
news:47e02361@newsgroups.borland.com...

> I want make a thing such as office 2003 actor, it must
> be walk on screen, do animate and more...

Microsoft Office uses Microsoft Agent (http://www.microsoft.com/msagent) for 
its actors.

> I have all of my frames (were rendered by 3DSMax)

If you want to use MSAgent, then you will have to export the frames to 
individual BMP files and then composite them manually into an actor using 
Microsoft's Agent Character Editor (ACE), which is accessible from the above 
site as well.

> How can i play them on screen

Microsoft Agent is an ActiveX control.  It can be imported and used in 
Delphi like any other ActiveX control.  There are plenty of third-party 
tutorials and components available online for using MSAgent in Delphi.


Gambit 

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[EQ] Office 2003 actors.
Tue, 18 Mar 2008 23:49:31 +043
Hi
I want make a thing such as office 2003 actor, it must be walk on screen, do 
animate and more...
I have all of my frames (were rendered by 3DSMax)
How can i play them on screen, without latency or border ... and maybe with 
shadow.
Maybe anyone know a good library to i do that?

Thanks for your attention
H.Ahmadi 

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Re: [EQ] Office 2003 actors.
Wed, 19 Mar 2008 10:11:26 -070
"Ahmadi" <ahmadisolness_b@yahoo.com> wrote in message 
news:47e0c216@newsgroups.borland.com...

> The editor don't accept high quality bitmap files.it only
> accept bitmap 256 color.

Correct.  That is a limitation of the MSAgent technology in general, not the 
editor specifically.

> i can not make a high quality actor with it.
> what must i do?

You will have to find another third-party technology that does what you 
need.  Perhaps LivingActor would suit your needs better:

    http://www.livingactor.com


Gambit


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Re: [EQ] Office 2003 actors.
Wed, 19 Mar 2008 11:06:50 +043
The editor don't accept high quality bitmap files.it only accept bitmap 256 
color. and i can not make a high quality actor with it.
what must i do?

"Remy Lebeau (TeamB)" <no.spam@no.spam.com> wrote in message 
news:47e029dc@newsgroups.borland.com...
>
> "Ahmadi" <ahmadisolness_b@yahoo.com> wrote in message 
> news:47e02361@newsgroups.borland.com...
>
>> I want make a thing such as office 2003 actor, it must
>> be walk on screen, do animate and more...
>
> Microsoft Office uses Microsoft Agent (http://www.microsoft.com/msagent) 
> for its actors.
>
>> I have all of my frames (were rendered by 3DSMax)
>
> If you want to use MSAgent, then you will have to export the frames to 
> individual BMP files and then composite them manually into an actor using 
> Microsoft's Agent Character Editor (ACE), which is accessible from the 
> above site as well.
>
>> How can i play them on screen
>
> Microsoft Agent is an ActiveX control.  It can be imported and used in 
> Delphi like any other ActiveX control.  There are plenty of third-party 
> tutorials and components available online for using MSAgent in Delphi.
>
>
> Gambit
> 

Post Reply
Re: [EQ] Office 2003 actors(in another view).
Fri, 21 Mar 2008 09:27:43 -070
"Ahmadi" <ahmadisolness_b@yahoo.com> wrote in message 
news:47e368c2@newsgroups.borland.com...

> Seems that i must do it myself.

What's wrong with using engines that already exist?

> How can i make a layer over windows screen, it must
> be movable and without any border,also must be transparent.

On Windows 2000 and later, use a normal window with the WS_EX_LAYERED style 
applied to it.  That way, the OS handles all of the transparency for you.

> I can make a form with transparent brush and without any
> border, but when i move form, windows flick itself border
> with black area ,

Then you are not managing the window correctly.


Gambit 

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