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| Re: XenoDream |
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Thu, 27 Mar 2008 23:19:46 -040 |
Vege Mite wrote:
> I've been reading the "Ball of Confusion" thread with interest
and upgraded
> my version to version 2. Thanks Gail. :-)
>
> Mesh was created in XenoDream and exported into Vue 6 where I applied a
> corroded metal texture (LOL).
>
> Light and background is a 'High Dynamic Range Image".
>
> It looks only bit like the object I rendered in XenoDream so I've got to do
> a bit of reading. :-(
>
>
Cool object, Adriaan. I can't wait to learn a little XenoDream, too.
One comment on the render: The nifty object looks like it's floating
above the flat surface. If Vue won't give you the proper shadow to
anchor the object, you could paint one in with PSP.
Lori
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| Post Reply
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| Re: XenoDream |
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Fri, 28 Mar 2008 19:42:06 +100 |
"Lori Davis" <someone@somplace.com> wrote in message
news:47ec6378$1_3@cnews...
>
> Vege Mite wrote:
>> I've been reading the "Ball of Confusion" thread with
interest and
>> upgraded my version to version 2. Thanks Gail. :-)
>>
>> Mesh was created in XenoDream and exported into Vue 6 where I applied a
>> corroded metal texture (LOL).
>>
>> Light and background is a 'High Dynamic Range Image".
>>
>> It looks only bit like the object I rendered in XenoDream so I've got
to
>> do a bit of reading. :-(
>>
>>
>
> Cool object, Adriaan. I can't wait to learn a little XenoDream, too.
>
> One comment on the render: The nifty object looks like it's floating above
> the flat surface. If Vue won't give you the proper shadow to anchor the
> object, you could paint one in with PSP.
>
> Lori
>
Thanks Lori; it is floating. LOL I deleted the ground. :-)
--
Adriaan Barel (aka Vege Mite)
"Morality, like art, means drawing a line someplace." -- Oscar Wilde
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