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| Warp Brush and Deformation Maps |
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Sun, 30 Mar 2008 20:53:37 -050 |
I searched the web, but did not find any tutorials that gave any good
examples of using the deformation map capability of the warp brush. Does
anyone have any links to which they can direct me?
I do understand how to use the mesh warp to design and save new deformation
maps.
Thanks
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| Re: Warp Brush and Deformation Maps |
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Sun, 30 Mar 2008 22:15:31 -050 |
"m.fuerst" wrote:
>
> I searched the web, but did not find any tutorials that gave any good
> examples of using the deformation map capability of the warp brush. Does
> anyone have any links to which they can direct me?
It's trivially straightforward. You use either the Mesh Warp
tool or the Warp Brush tool to make a deformation in your
image. Now you can save a Deformation Map, which defines the
warp you made. At this point you can load a saved deformation
map to apply an identical warp to another image without having
to try and reproduce all the warps by hand. In addition the
Deformation Map allows you to use one warp tool to make and
save the map, undo the warp, and load the map into a second
warp tool to do warps that aren't available with that tool
but which you want to finish with this second tool. (It saves
applying the warp in the first tool before switching to the
second tool, so giving a higher quality result).
> I do understand how to use the mesh warp to design and save new
deformation
> maps.
The Warp Brush works the same way so I don't understand where
the confusion is coming from. The Deformation Map doesn't care
what warp tool created it.
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