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rotation problems

rotation problems
Fri, 9 May 2008 20:49:05 +0000
Hi all,

 Newbie here. I'm having trouble with a simple animation. I want to rotate a 
wheel 2 rotations at10 fps over 800 frames, looping endlessly. The problem is 
that the motion pauses briefly as the animation loops back to frame one since 
frame 1 and 800 are the same wheel position. Is there a way to tween the motion

so that wheel spins without this duplicate frame pause. Thanks

 TP  
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Re: rotation problems
Fri, 9 May 2008 20:54:34 +0000
You can try having it gotoAndPlay(2) at frame 800 instead of frame 1.  That 
avoids the duplication.

 You might consider eliminating the lengthy timeline altogether and just change

the rotation property of the wheel (movieclip, I assume) using an enter frame 
event.  It depends on what else is going on in those 800 frames.
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Re: rotation problems
Fri, 9 May 2008 20:59:56 +0000
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Re: rotation problems
Fri, 9 May 2008 21:03:11 +0000
indeed Ned - some time ago another poster was looking for something similar so 
I'd constructed an example 
http://forums.flashgods.org/rotating-wheel-animation-t104.html (click on the 
swf then use the up and down keys to accelerate and brake) you are welcome to 
DL the fla to view the codes used.  This example also demonstrates the use of 
code to 'pan' the bg ground with the speed of the wheel.
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